I was owner of the San Mateo province and in charge of making this Landmark for Ghost Recon: Wildlands.
This Environment has been used as the first demo hands-on for the Gamescom and other exhibitions, for marketing, and walk-through trailer.
► Rock asset creation & placement
► World Building
► Terraforming
► Propsing
► Decals placement ( tracks, tags, etc... )
- Procedural Rock placement: Yannick Signahode
- Vegetation: Maximilien Cleda
- Lighting: Denis Mercier
- Level Design: Frederick Gaveau